I was in charge of creating the sound effects, main song, and audio assets creation. Everything was acoustically recorded, the sound effects were an edited mix of several different sounds from common objects and noises made by myself; the music was a recording of guitar and simple percussion instruments.
Within this project I developed the sound effects, ambient track and voice-overs. I recorded the voice-overs myself and then used libraries and samples to create sound designs for 4 enemy sounds, shooting/abilities sounds for the 4 enemies and the player, underwater ambience, footsteps and jump sounds.
I contributed both sound effects and ambient sounds (footsteps, abilities, jumping sounds, etc.). There are four different SFX related to each of the nature seasons portrayed and the ritual being played at that time. The ambient track represents every different season and was fundamental for game immensity.
A collection of music productions with different musicians. I did a variation of recording, editing, mixing and some mastering. These are mainly acoustic recordings with several microphone techniques in a studio (Using SSL 4000 G+ and Neve Legend VR mixing desks).
This is a project that didn’t go further but was an enjoyable experience and a good creative result, recording 3 different voice-overs for male and female characters. Part of the Voice-overs were acted by myself and I also did the recording, editing and mixing.
2 projects from university that were enjoyable to create and made a good result. I created everything from scratch. Project 1: I translated the images from a comic to a sound story. Project 2: I created a small radio edit promo.